But this mostly misregistered or just plain didn't. It did however have a cool system with the ps2 headset, where you would say commands instead of selecting them. "i shot the guy, why won't he die" "I Shot you, in the face, seven times, with a large calibre sniper rifle, YOU SHOULD DIE" "Why aren't any of my shots hitting that guy" Why won't my claymore go off" "I SERIOUSLY EMPTIED MY ENTIRE RESERVE OF SNIPER BULLETS INTO YOUR BRAIN CAVITY, JUST DIE NOW PLEASE!" " Why is my team stuck behind that rock" "Why is my team in another zipcode" Navy Seals : I remember shouting a lot while playing this game. Duke Nukem Forever : The back of the box says 'brace yourselves for the coolest and cruelest game you'll ever play'. Plus, i felt like it was just released to compete with Infamous. The environments have the empty feel that most ps1 titles had, because they didn't have the processing power to render any real detail.
The graphics are only acceptable if this was a ps1 game, but it's a ps3 title.
Prototype : A lot of people like this game, but I don't get why. Most objectives were 'if you're an engineer, stand here and press use' if not that than it was a soldier who needed to press use on things. There was no real distinction between classes except walk speed and how big a gun you could carry, not enough difference in silhouette or colour to be able to distinguish between classes or even teams and guns felt horrible using them. Brink : They wanted to do a lot of things, including knocking TF2 down a peg or two, but failed horribly at everything. And since I've never played them, I can't really judge them anyways.īut here's a list of games that I litterally keep on my bottom shelf so noone notices them straight away. A lot of people would probably say either Ride to Hell : retribution or Big Rig Racing, but those still have an entertainment value in how bad they really are.